Reference
Cookbook
Thirty-five abilities you can build in the Inspector, each as the blocks to pick. Copy the one closest to your idea and change the numbers.
Every recipe is one ability: a Trigger, optional Conditions, and Effects. Add it under a hero's or enemy's Passives, or an item's Abilities, with the + button. The header line under the ability shows the sentence your players will read.
TipNames in italics are the exact menu entries. "Self" means whoever owns the ability; on a relic it means everyone on that side.
Damage and healing
| Recipe | Trigger | Conditions | Effects |
|---|---|---|---|
| Poison touch | On Hit | Status > Apply Status: Opponent, poison, 2 | |
| Opening shot | Turn Start | Turn > First Turn | Damage > Deal Damage: Opponent, 5 |
| Slow burn | Turn Start | Damage > Deal Damage: Opponent, 2 | |
| Life steal | On Hit | Healing > Lifesteal: 50 (% of the strike) | |
| Vampire fang | On Hit | Healing > Heal: Self, 1 | |
| Second wind | Wounded | Healing > Heal: Self, 6 | |
| Comeback | Turn End | Health > Health Below Percent: 30 | Status > Apply Status: Self, regen, 3 |
| Bomb on a timer | Countdown every 3 turns | Damage > Deal Damage: Opponent, 6 | |
| Execute | On Hit | Health > Health Below Percent: 30, Who: Opponent | Damage > Deal Damage: Opponent, 3 |
| Bully | Turn Start | Health > Health Above Percent: 80, Who: Opponent | Damage > Deal Damage: Opponent, 2 |
Armor and survival
| Recipe | Trigger | Conditions | Effects |
|---|---|---|---|
| Iron skin | Battle Start | Defense > Gain Armor: Self, 4 | |
| Fortress | Turn Start | Turn > Every Nth Turn: 2 | Defense > Gain Armor: Self, 2 |
| Cheat death | Before Death | Limit > Once Per Battle | Event > Survive At: 1 |
| Thorns | Battle Start | Status > Apply Status: Self, thorns, 2 | |
| Damage cap | Before Damaged | Event > From Strike | Event > Cap Event Amount: 5 |
| Shrug it off | Before Damaged | Event > From Strike | Event > Modify Event Amount: -1 |
| Shield gate | Exposed (armor broken) | Limit > Once Per Battle | Status > Apply Status: Event Source, stun, 1, then Defense > Gain Armor: Self, 3 |
| Enrage | Wounded (first time under half health) | Stats > Modify Stat: Self, Attack, +3 and Speed, +3 | |
| Unguarded | Turn Start | Logic > Not with Status > Has Status: Self, barrier | Status > Apply Status: Self, vulnerable, 1 |
Speed, crits and extra strikes
| Recipe | Trigger | Conditions | Effects |
|---|---|---|---|
| Precision | Battle Start | Status > Apply Status: Self, focus, 2 (the next two strikes crit) | |
| Every third strike crits | Before Strike | Limit > Every Nth Time: 3 | Combat > Critical Strike: 100 |
| Flurry | Turn Start | Turn > Every Nth Turn: 3 | Combat > Gain Extra Strikes: 1 |
| Quick feet | Battle Start | Stats > Modify Stat: Self, Speed, +2 | |
| Momentum | Turn Start | Turn > Every Nth Turn: 2 | Stats > Modify Stat: Self, Attack, +1 |
| Rage when hurt | Wounded | Stats > Modify Stat: Self, Attack, +3 |
Teams (Party Line, Skirmish, Mayhem)
| Recipe | Trigger | Scope | Effects |
|---|---|---|---|
| Shield wall | Battle Start | Self | Status > Apply Status: All Allies, barrier, 2 |
| Firestorm | Battle Start | Self | Damage > Deal Damage: All Enemies, 1 |
| Vengeance | Died | Ally | Status > Apply Status: Self, strength, 2 |
| Raise dead | Died | Ally (+ Limit > Uses Per Battle: 1) | Team > Summon Unit: Skeleton, 3 health, 2 attack |
| Pack hunter | Turn Start | Self, Team > Allies Alive: 2 | Status > Apply Status: Self, strength, 1 |
Set Scope to Ally to react to what happens to teammates, Opponent for the other side. See Teams for every target.
Items with a twist
| Recipe | Trigger | Conditions | Effects |
|---|---|---|---|
| Set bonus | On Hit | Items > Item Tag Count: venom, 2 | Status > Apply Status: Opponent, poison, 1 |
| Touching items (grid backpacks) | Turn Start | Items > Next To Item: venom, 1 | Status > Apply Status: Opponent, poison, 1 |
| Gambler's charm | Turn Start | Chance: 33 | Status > Apply Status: Self, frenzy, 1 |
| After the fight | Battle Won | Healing > Heal: Self, Amount > Of Stat Max Health 30 (heals 30%) | |
| Grows with rarity | any | any effect with Amount > Scaled: 3 (about 7 on a Legendary tier 3) |
TipA status that should stop growing (at most 5 Evasion) gets a Max Stacks on its asset. Gains past it are ignored.
Good to knowWant to check a recipe? Hub > Trigger Debugger runs one battle and shows every line the ability caused. Hub > Balance Lab tells you whether it's too strong.