Reference

Cookbook

Thirty-five abilities you can build in the Inspector, each as the blocks to pick. Copy the one closest to your idea and change the numbers.

Every recipe is one ability: a Trigger, optional Conditions, and Effects. Add it under a hero's or enemy's Passives, or an item's Abilities, with the + button. The header line under the ability shows the sentence your players will read.

TipNames in italics are the exact menu entries. "Self" means whoever owns the ability; on a relic it means everyone on that side.

Damage and healing

Recipe Trigger Conditions Effects
Poison touch On Hit Status > Apply Status: Opponent, poison, 2
Opening shot Turn Start Turn > First Turn Damage > Deal Damage: Opponent, 5
Slow burn Turn Start Damage > Deal Damage: Opponent, 2
Life steal On Hit Healing > Lifesteal: 50 (% of the strike)
Vampire fang On Hit Healing > Heal: Self, 1
Second wind Wounded Healing > Heal: Self, 6
Comeback Turn End Health > Health Below Percent: 30 Status > Apply Status: Self, regen, 3
Bomb on a timer Countdown every 3 turns Damage > Deal Damage: Opponent, 6
Execute On Hit Health > Health Below Percent: 30, Who: Opponent Damage > Deal Damage: Opponent, 3
Bully Turn Start Health > Health Above Percent: 80, Who: Opponent Damage > Deal Damage: Opponent, 2

Armor and survival

Recipe Trigger Conditions Effects
Iron skin Battle Start Defense > Gain Armor: Self, 4
Fortress Turn Start Turn > Every Nth Turn: 2 Defense > Gain Armor: Self, 2
Cheat death Before Death Limit > Once Per Battle Event > Survive At: 1
Thorns Battle Start Status > Apply Status: Self, thorns, 2
Damage cap Before Damaged Event > From Strike Event > Cap Event Amount: 5
Shrug it off Before Damaged Event > From Strike Event > Modify Event Amount: -1
Shield gate Exposed (armor broken) Limit > Once Per Battle Status > Apply Status: Event Source, stun, 1, then Defense > Gain Armor: Self, 3
Enrage Wounded (first time under half health) Stats > Modify Stat: Self, Attack, +3 and Speed, +3
Unguarded Turn Start Logic > Not with Status > Has Status: Self, barrier Status > Apply Status: Self, vulnerable, 1

Speed, crits and extra strikes

Recipe Trigger Conditions Effects
Precision Battle Start Status > Apply Status: Self, focus, 2 (the next two strikes crit)
Every third strike crits Before Strike Limit > Every Nth Time: 3 Combat > Critical Strike: 100
Flurry Turn Start Turn > Every Nth Turn: 3 Combat > Gain Extra Strikes: 1
Quick feet Battle Start Stats > Modify Stat: Self, Speed, +2
Momentum Turn Start Turn > Every Nth Turn: 2 Stats > Modify Stat: Self, Attack, +1
Rage when hurt Wounded Stats > Modify Stat: Self, Attack, +3

Teams (Party Line, Skirmish, Mayhem)

Recipe Trigger Scope Effects
Shield wall Battle Start Self Status > Apply Status: All Allies, barrier, 2
Firestorm Battle Start Self Damage > Deal Damage: All Enemies, 1
Vengeance Died Ally Status > Apply Status: Self, strength, 2
Raise dead Died Ally (+ Limit > Uses Per Battle: 1) Team > Summon Unit: Skeleton, 3 health, 2 attack
Pack hunter Turn Start Self, Team > Allies Alive: 2 Status > Apply Status: Self, strength, 1

Set Scope to Ally to react to what happens to teammates, Opponent for the other side. See Teams for every target.

Items with a twist

Recipe Trigger Conditions Effects
Set bonus On Hit Items > Item Tag Count: venom, 2 Status > Apply Status: Opponent, poison, 1
Touching items (grid backpacks) Turn Start Items > Next To Item: venom, 1 Status > Apply Status: Opponent, poison, 1
Gambler's charm Turn Start Chance: 33 Status > Apply Status: Self, frenzy, 1
After the fight Battle Won Healing > Heal: Self, Amount > Of Stat Max Health 30 (heals 30%)
Grows with rarity any any effect with Amount > Scaled: 3 (about 7 on a Legendary tier 3)

TipA status that should stop growing (at most 5 Evasion) gets a Max Stacks on its asset. Gains past it are ignored.

Good to knowWant to check a recipe? Hub > Trigger Debugger runs one battle and shows every line the ability caused. Hub > Balance Lab tells you whether it's too strong.