Welcome

AutoBattleKit

Make a turn-based, item-driven auto-battler in Unity. Heroes and monsters carry items and statuses and fight by your rules, and every ability explains itself in plain English.

Where to begin

What's in the kit folder

AutoBattleKit/ Start Here.unity press Play, pick a demo Content/ heroes, enemies, items, statuses Demos/ one scene + scripts per demo Presets/ the six examples Documentation/ these pages Scripts/ the engine (rarely needed)

Your own game goes in its own folder, outside the kit (the Hub's New game makes Assets/<your name> for you), so updating the kit never touches it.

The Hub

Everything you do with the kit has a page in one window: Tools › AutoBattleKit › Hub. It opens by itself the first time you import the kit, with the guided tour on: a bar at the top names the next of the five first-game steps and highlights what to press (End tour hides it; Start the tour on Welcome brings it back). Each page has a ? button that opens its guide here.

The Hub's Welcome page: play the demos, make your game from an example, and tick off the first steps.
The Hub's Welcome page: play the demos, make your game from an example, and tick off the first steps.

Guides